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121. Hidden Smartbomb Nerf - Beware - in Missions & Complexes [original thread]
This also nails people running higher rank missions in small ships, as webbing NPCs now orbit just outside of the effective range of short range small guns, and out of the tracking of long range small guns. CCP seems determined that everyone must...
- by Harry Voyager - at 2006.05.12 22:47:00
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122. sleipnir - who the f* designed it? - in Ships and Modules [original thread]
Edited by: Harry Voyager on 12/05/2006 22:41:05 Originally by: Nafri Originally by: dalman Originally by: Wizie Originally by: LUKEC few things that bother: 1. more slots than other command ships 2. more pg than...
- by Harry Voyager - at 2006.05.12 22:39:00
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123. sleipnir - who the f* designed it? - in Ships and Modules [original thread]
425mm autos also do roughly 65% the dps of Neutron and Ion Blasters, and only 80% of the dps of Electrons. For hard numbers, with max skills, before reloading effects, against a 240m target with 400m/s transverse: A Sliepnir with 7x 425mm II EM...
- by Harry Voyager - at 2006.05.12 21:58:00
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124. No Topic - in Ships and Modules [original thread]
All these arguments are going to kill the game.
- by Harry Voyager - at 2006.05.11 08:04:00
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125. Lv 4 Raven Setup - in Missions & Complexes [original thread]
Originally by: Shadarles CPR's are a bad idea. If you do the math you know that, if you go on what you 'feel' you don't know that. He is trading maximum sustainable tank for hands free opperation. If it isn't pushing his tank below via...
- by Harry Voyager - at 2006.05.11 07:40:00
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126. Payback times of other than the lvl 5 learnings? - in Skill Discussions [original thread]
That was for training the Adanvced from lvl 4 to lvl 5, same with the basics. What I'm trying to figure out is the difference between not taking the basics to 5, vrs taking the advances to lvl 4. It isn't a linear progression, because the trainin...
- by Harry Voyager - at 2006.05.10 17:16:00
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127. Payback times of other than the lvl 5 learnings? - in Skill Discussions [original thread]
Now, I'm always seeing evaluations of how much time it takes for lvl 5 learning skills to pay themselves off, but I don't think I've seen an evaluation of how long it takes for the other ranks to pay off, in particulare, I don't think I've seen an...
- by Harry Voyager - at 2006.05.10 16:53:00
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128. Error in the turret tracking formula? - in Ships and Modules [original thread]
The game uses an algorithim that considers distance and transversal velocity, rather than radians per second, primarily to simplify the calculation. As such it does produce slightly different results from a conventional rad/s calculation, which me...
- by Harry Voyager - at 2006.05.09 19:05:00
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129. Ship Agility - in Ships and Modules [original thread]
The Inertia is the ship's mass times its hidden Agility stat. Cruisers have a 0.55x multiplier, and the various agility modifiers act on it the same way Cap chargers act on recharge rate. In the Op's case, he has a Thorax, with a base mass of 12 ...
- by Harry Voyager - at 2006.05.09 18:49:00
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130. Vulture - why do people keep saying it sucks? - in Ships and Modules [original thread]
Originally by: Gronsak you passive tank freaks are missing one majour thing, your only gaining 98HP a sec when ur shields are on 28%, all other times its greatly reduced!! taking ur shields down to 50% will be easy, its just from 40% to 2...
- by Harry Voyager - at 2006.05.08 22:46:00
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131. A couple of days until my Bs lvl 5 - in Skill Discussions [original thread]
Edited by: Harry Voyager on 08/05/2006 05:44:18 Originally by: Thesper The only BS V skill I see as being really worth it for the bonuses is Caldari BS V, for the Scorp ecm range bonus, and then only if you're flying with a max range t...
- by Harry Voyager - at 2006.05.08 05:44:00
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132. Vulture - why do people keep saying it sucks? - in Ships and Modules [original thread]
Edited by: Harry Voyager on 08/05/2006 04:23:44 My thought would be 1x T2 EM hardener, 1x T2 Invul Field, 3-4x Large Shield Extenders, and 2-4 Shield Power Relays in the lows, with PDU IIs, Mag Stab II's, and Sensor Booster II's mixed to taste...
- by Harry Voyager - at 2006.05.08 04:22:00
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133. TUX: Nosferatus/Energy Neutralizers nerf - in Ships and Modules [original thread]
Originally by: Kaylana Syi Originally by: Harry Voyager Originally by: Maya Rkell Yes. I'm sure the BS supremacists want anti-nos mods which it's unfeasable for frigates to fit. Why not? Frig supremacists want to ensure...
- by Harry Voyager - at 2006.05.07 23:56:00
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134. Vulture - why do people keep saying it sucks? - in Ships and Modules [original thread]
Originally by: Natsuki Quote: It is a great sniping ship, it has the same bonuses as the Eagle. The one missing damage modificator is compensate by an additional fifth Railgun Incorrect. You're going to need to elaborate on...
- by Harry Voyager - at 2006.05.07 23:17:00
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135. TUX: Nosferatus/Energy Neutralizers nerf - in Ships and Modules [original thread]
Originally by: Maya Rkell Yes. I'm sure the BS supremacists want anti-nos mods which it's unfeasable for frigates to fit. Why not? Frig supremacists want to ensure all BS pilots have to fit anti-frigate modules that are unfeasable for ...
- by Harry Voyager - at 2006.05.07 23:10:00
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136. Thoughts about battlecruisers. - in Ships and Modules [original thread]
Originally by: Moridan [...] The problem is, how do you keep a BC based module off a cruiser? If you tailor a MWD for a BC, and then put it on a cruiser, its gonna fly ... You use the same method you use to keep Battleship ABs off of...
- by Harry Voyager - at 2006.05.07 22:29:00
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137. Thoughts about battlecruisers. - in Ships and Modules [original thread]
On the subject of their manuverability: Eve has some stats that aren't listed in the ship's details. One of them is a factor called "Agility". I believe that this factor is a multiplier on the ships mass, to determine how a ship manuvers. Frigate...
- by Harry Voyager - at 2006.05.07 17:44:00
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138. Eagle for level 4 ??? - in Ships and Modules [original thread]
Over on the Missions forums, Hephaesteus posted this mission running setup a few days ago: Originally by: Hephaesteus highs 4x T2 med neutron blaster, I use antimatter mostly 1x Arbalest heavy missle launcher 1x T2 heavy missle launcher ...
- by Harry Voyager - at 2006.05.07 17:14:00
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139. Eagle for LVL 4 missions Your fittings? - in Missions & Complexes [original thread]
So what aproach does one take for a lvl 4 mission with such a fit? Does one find oneself warping out often, or does it sand its ground fairly well? Harry Voyager
- by Harry Voyager - at 2006.05.04 13:13:00
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140. Stopping 1 isk undercuts - in Market Discussions [original thread]
I don't really see what the problem is here. If there are sufficient sales for the items being marketed, then it doesn't matter if someone is undercutting by 0.01 isk; by the time you have your next lot ready your goods will have sold anyways. If ...
- by Harry Voyager - at 2006.05.03 16:20:00
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